Explore Korea’s mobile gaming market in
Mobile Gamers of Korea 2025
by adjoe x Statista x Airbridge
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For DSPs
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Playtime
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Resources
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Mobile Gamers of Germany
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Contact adjoe
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Solutions
Advertise
Monetize
For DSPs
Loyalty
Products
Advertise
Playtime
adjoe Ads
adjoe Exchange
Monetize
Playtime
adjoe Ads
WAVE Mediation
Loyalty Solutions
adjoe Arcade
Resources
Blog
Success Stories
Events
Glossary
Mobile Games Index
Mobile Gamers of Korea
Mobile Gamers of Germany
Newsroom
Company
Culture
Growth
Engineers’ Blog
Tech Stack
Careers
Contact adjoe
Join Our Newsletter
Glossary
Adtech terms simply explained by our in-house experts
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
A
A/B Testing
Active User Rate (AUR)
Ad Exchange
Ad Impressions
Ad Inventory
Ad Networks
ARPDAU
Attribution
B
Banner Ads
Bid Rate
Board Games
C
Casual Games
Churn Rate
Click-Through Rate (CTR)
Cost Per Install (CPI)
Cost Per Mille (CPM)
Cost per View (CPV)
D
Daily Active Users (DAU)
Demand-Side Platform (DSP)
E
Effective Cost Per Mille (eCPM)
F
Fill Rate
H
Hardcore Games
Hybridcasual Games
Hypercasual Games
I
Idle Games
In-App Bidding
In-App Events
In-App Purchases (IAP)
Installs per Mille (IPM)
Interstitial Ad
L
Lifetime Value (LTV)
M
Medium Rectangle Ads (MREC)
Mobile Measurement Partner (MMP)
Monthly Active Users (MAU)
O
Offerwall
OpenRTB
P
Playable Ads
Postbacks
Push Notification
Puzzle Games
R
Retention Rate (RR)
Return on Ad Spend (ROAS)
Rewarded Video
Role-Playing Games (RPG)
S
Simulation Games
Social Casino Games
Software Development Kit (SDK)
Strategy Games
Supply-Side Platform (SSP)
V
Viewability
W
Waterfall Bidding
Win Rate
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