BitBurst Boasts 20% Uplift in ARPDAU with Playtime

two phone screens on top of eachother showing Poll Pay app from Bitburst
Poll Pay
Monheim am Rhein, Germany
of Android users engage with Playtime daily
increase in overall revenue
uplift in ARPDAU on Android

BitBurst’s story started back in 2015 when brothers Jan and Ben Asbach identified an opportunity to revolutionize how market research firms collect data while improving the experience of survey participants. This is where BitBurst and its focus on user-oriented rewarded surveys were born.

Since its 2017 launch, Bitburst has grown into a leading supplier in digital market research worldwide. The Germany-based company prides itself on its unique approach of running its own platforms and providing publishers with a complete survey monetization solution.

The company’s biggest app, Poll Pay, drives users to interact with surveys and earn rewards in return and has drawn in more than ten million downloads and one million monthly active users worldwide.

With the success of its Poll Pay app, today BitBurst has developed its technology into the BitLabs SDK so that app publishers can also harness the power of rewarded surveys.


In a highly competitive mobile market, BitBurst looked to diversify its monetization stack with some new sources of ad revenue – and find an additional monetization mechanism for its surveys.

It needed a solution that differentiated itself from traditional offerwalls – namely, because a third-party offerwall would threaten cannibalizing the publisher’s own core business.

For BitBurst, prioritizing user experience – as well as an ad experience – that is user-centric, effortless, and enjoyable was key to match its user-oriented model. This meant avoiding intrusive ad formats such as interstitials that would alienate its users – and opting for a user-initiated app flow.

phone screen in Bitburst app with Playtime offerwall
phone screen with advertiser game where user earns rewards with BitBurst

BitBurst saw adjoe’s Playtime as a solution distinctly different from offerwalls and other ad units in the market – and the publisher was reassured that the ad solution wouldn’t cannibalize its core survey business. The publisher was also drawn to Playtime’s direct premium demand from the world’s leading mobile gaming advertisers.

BitBurst would be able to capitalize on Playtime’s strong user engagement metrics during high-demand usage times – such as over weekends and over special public holidays (such as Christmas and Easter). By combining its surveys with adjoe’s Playtime, the publisher would guarantee that its survey’s impressive engagement metrics on weekdays could go hand in hand with Playtime’s power to engage users on weekends.

Based on this strategy, BitBurst would optimize the offers’ visibility in its app and maximize its revenue. It would also promise a new-and-improved user experience by offering an enjoyable and fun way to earn rewards besides surveys. Ultimately, survey participants would have the chance to catch a break from completing surveys by using games to earn rewards on weekends.


The publisher quickly identified that users enjoyed having a different attractive offer in the app. They were more engaged when given the chance to play games through Playtime after completing various survey sessions.

In fact, 35% of BitBurst’s Android users engage with Playtime on a daily basis – and these users boasted a higher engagement in their app relative to other users, resulting in a 10% increase in user engagement.

BitBurst also saw an uplift in its ARPDAU of 20 percent, enabling it to additionally increase its ad spend for user acquisition – and expand its user base.

The publisher also experienced promising revenue growth – particularly, in Germany and France markets – after adding Playtime to its app Poll Pay. adjoe’s time-based ad unit generated incremental revenue on top of the publisher’s existing revenue stream and boosted its overall revenue by around 10%.

With high eCPMs, adjoe has ended up becoming the publisher’s biggest ad revenue stream on Android.

With high eCPMs, adjoe has become BitBurst’s biggest ad revenue stream on Android
two phone screens showing Poll Pay app user experience
Looking Forward

Aside from planning to launch new apps, BitBurst is focusing on improving the way apps monetize by bringing survey technology and inventory to third-party app publishers.

This new technology that made Poll Pay successful will help its partners improve their current survey experience in a matter of hours.

adjoe will continue to collaborate with BitBurst as the publisher expands its portfolio of in-house apps.

image of Jan Asbach
“adjoe’s Playtime provides us with high eCPMs. Its user experience is really premium and ensures that users enjoy easily achievable and repetitive rewards. Playtime helps us to increase our ARPDAU – and we are able to increase our user acquisition spend accordingly. Playtime supports our growth in terms of both revenue and user base.”
Jan Asbach – CEO & Co-Founder at BitBurst

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