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Loyalty & Retention

What App Categories Make the Best Match for User Acquisition via Rewarded Channels?

Apps of all kinds have long adopted rewarded engagement on the supply side, hosting Playtime or Arcade to monetize incrementally and improve loyalty. Now, the system has evolved to include the same ecosystems into rewarded flows as advertisers.

So which app verticals actually make the strongest match for rewarded user acquisition?

To share this with you, we broke down the data. More than 26 million Playtime users, across the US and Europe.

Let’s see where they spend their smartphone time. This is important for UA: If users are already active in rewarded environments and already spend time in your app category, the fit is strong off the bat.

Let’s check the data and paint the portrait: is this the kind of user you’re looking for?

What the Data Shows

The strongest conclusion from the audience data is that it’s broad enough to make rewarded newly relevant for a variety of verticals. Data shows that rewarded users are active across finance, commerce, food, and service apps, which should give more advertisers a factual reason to reconsider the channel.

The 20–39 age group is the largest segment of rewarded engagement users across the US, EU, and UK datasets, and that the same segment skews female. Teen users exist, but are in the minority. The US rewarded engagement audience is skewing older than the European markets, with a significantly larger 50+ segment.

That profile is important because it places rewarded users much closer to working-age, digitally active, mainstream app users than to the outdated stereotype of a narrow, younger gaming audience.

Traditional app funnels are heavily front-loaded: users install, briefly engage, and then gradually disappear. Rewarded progression changes that dynamic by attaching visible value to multiple steps of the journey, not just the install itself.

Finance Apps: The Clearest Choices to Start Rewarded UA

The audience fit with finance apps pushes directly against the old stereotype that rewarded users are low-value or disconnected from serious app behavior.

In adjoe’s data, nearly 79% of users who get rewarded for engaging with games or apps also actively use finance apps on their phones.

The timing is right for the category, since the fintech market itself is only getting more competitive. Sensor Tower reports: consumer banking apps topped 2 billion downloads in the year ending June 2025, up 5.1% year over year, with quarterly downloads now above 500 million. 

That scale shows more than mainstream mobile behavior: the competition for attention inside the category is only getting tighter. 

Considering 800 millions of Playtime users, appearing in that ecosystem can tilt the needle toward the promoted finance app over a similar offer. In a category where users have plenty of options, rewarded can give advertisers another way to differentiate and win attention from high-intent users.

Instead of relying purely on signup bonuses or temporary cashback boosts, finance apps can become part of an ongoing rewarded ecosystem where users continuously receive value through engagement.

Sensor Tower also notes that 25–34-year-olds dominate consumer banking app usage across markets, which fits well with the rewarded audience profile that also mostly sits in the 20-39 segment. 

There is also supporting ecosystem evidence on the supply side. Beem integrated Playtime and saw 2.3x more sessions per Arcade user vs. non-users and 11% higher ARPU among users who earned cashback via Arcade vs. those who did not. It is strong evidence that reward-based engagement can work inside a fintech environment and that finance users are not a mismatch for rewarded mechanics.

Retail Has the Audience Match to Acquire Rewarded Users

76% of rewarded users also actively engage with retail apps.

In the retail category, apps compete for repeat visits, loyalty participation, and user attention in the long gaps between purchases, rather than pure installs. Baymard estimates the global average cart abandonment rate at 70.19%, highlighting how often user intent drops off after a single visit. That drop-off is where rewarded fits.

Here’s the match: rewarded ads give access to users who are already active mobile shoppers while also creating reasons to return through missions, rewards, and nudges tied to in-app actions.

That value exchange also extends beyond traditional promotions. Users engaging through rewarded ecosystems already expect to earn value back from the host app, reducing the pressure on retail apps to rely on aggressive discounting to stay competitive.

adjoe’s retail strength comes from its exclusive partnerships with loyalty-driven apps such as Fetch, Méliuz, and DeutschlandCard. These environments attract users who already shop on their phones and actively look for ways to gain value: through rewards, cashback, or points tied to what they do in the app.

For retail advertisers, that changes the quality of the audience being reached. Instead of targeting broad, undifferentiated users, rewarded campaigns reach people who are already acting on retail offers and already comfortable engaging with value-driven ecosystems.

And instead of relying on a single high-intent moment, rewarded creates ongoing reasons to return. 

Grocery, QSR, and Everyday Service Apps Belong Too

Nearly half of rewarded users engage with grocery apps, 42% use quick-service restaurant apps, and around 33% use delivery platforms. 

US rewarded users show slightly stronger adoption of fintech and service platforms such as delivery and mobility apps, while European users engage slightly more with grocery and retail ecosystems.

If users in those categories already use multiple competing apps and already respond to value exchange inside mobile ecosystems, rewarded UA deserves a more serious test. With a smart milestone progression, advertisers can keep giving users reasons to choose their app again; not just install once, but keep coming back instead of drifting to a competitor.

At the same time, for categories heavily driven by coupons, promos, and deals, rewarded ecosystems create another source of perceived value for users. That creates a shared value loop between publisher, advertiser, and user instead of a one-time acquisition event. 

Mobility Apps Can Turn Usage Into Habit

Mobility is a highly competitive, on-demand environment. Users often switch between apps based on availability, deals, or convenience. That makes retention and repeat usage a pain point.

Rewarded users show strong overlap with mobility apps, which means the channel is a match on audience level.

Playtime adds an ongoing engagement layer on top of the acquisition funnel.

Instead of relying only on intent in the moment of need, mobility apps can create reasons to return between rides. Reward curves can be tied to completed trips, repeat usage, or in-app actions, turning occasional users into more consistent ones.

SInce users acquired through Playtime are continuously rewarded with value from the host app ecosystem, that creates an alternative to constant discounts and deal-driven competition. Instead of competing only on price, mobility apps can become part of a broader value loop that keeps users returning even when another app may offer a slightly cheaper ride.

What Campaign Setup Looks Like for Apps

In games, rewarded mechanics are straightforward. Users earn rewards for time spent, reaching levels or completing milestones.

For non-gaming apps, the setup is more flexible. Each integration is tailored to the product and the behaviors that matter most.

Instead of generic milestones, reward curves are built around real user actions. That can mean different things for different apps:

  • first and consecutive matches, profile completion, chats, or photo uploads in dating apps.
  • taking rides, leaving ratings, or tipping the driver in mobility apps
  • browsing products, setting up a shopping list, adding items to cart, or completing purchases in grocery apps.
  • completing onboarding steps, using key features, or making transactions in finance apps, and so on.

The goal is not just to reward activity, but to guide users toward meaningful actions that drive long-term value.

Traditional app funnels often ask users to move through onboarding, activation, and retention milestones without immediate reinforcement. Rewarded progression adds an engagement layer between those steps, attaching visible value to actions that would otherwise feel purely transactional.

A well-built reward progression gives users not only another reason to keep choosing the advertised app, but also extra added value in the host app where the discovery happened. This reduces the pressure of the advertiser to continue relying on costly deals and discounts to stay relevant.

Playtime differs from standard rewarded formats since it creates a structured progression, where users are rewarded continuously as they engage more deeply with the app, allowing us to build retention beyond D30.

What Advertisers Should Take From This

The clear conclusion is that the old framing of rewarded as a gaming-only channel is outdated. The audience evidence now shows meaningful overlap with finance, retail, grocery, QSR, delivery, and services, giving non-gaming advertisers a stronger reason to test rewarded based on audience fit alone.

But the opportunity does not stop at acquisition. Playtime is a system that keeps new and existing users active. 

Rewarded Playtime already reaches your users. Get in touch and start testing it as a retention-driven UA system.